

The creative direction for the series has always been to try and boil down the essence of immersion and provide players with a small window into a much larger world – a place they can escape to for even just a few moments during the day, and experience a living, breathing environment with it's own hidden surprises, including a variety of natural phenomena and wildlife.

Odyssey seeks to expand and build upon feelings of being alone in nature, but also of stepping outside of one's comfort zone and exploring the world beyond. The game features fluid physics-based gameplay, procedurally generated environments, and dynamic lighting and weather effects. As a followup to the critically acclaimed endless snowboarder Alto's Adventure, Alto's Odyssey is designed to be enjoyed by returning players and newcomers alike. A soundtrack by Sean Han Tani, and talented collaborators.įrom Sean Han Tani, the co-creator of Anodyne and Even the Ocean.Īlto's Odyssey is an endless sandboarding adventure set against a beautiful and ever-changing natural landscape. A Lo-fi art direction influenced by the PSX and N64 era. Converse with characters small and large as Yuito progresses deeper into this Memory World. Navigate surreal and ''realistic'' areas via simple 3rd-person movement and light platforming. the people and places Yuito encounters along the way - these will be the story of the game. It is risky, but the idea of meeting his father, and perhaps something more, compels Yuito to make the journey. He can undergo a Memory World Visitation, and enter his father's Memory World, a series of supernatural landscapes where Yuito can explore his father's experiences and secrets. But his father is on life support, and Yuito has an opportunity. One day he receives a letter from his estranged father. The game was designed and developed by the artist Douglas Edric Stanley ( ) in collaboration with Robin Moretti ( ), with assistance from the students of the Atelier Hypermédia at the Aix-en-Provence School of Art as well as antiAtlas des frontières ( ), a research group of artists, researchers and experts attempting to apprehend in a unique way the mutations of borders and spaces in our contemporaneous societies.Īll Our Asias is a surreal, lo-fi, 3D adventure, about identity, race, and nationality. The game works as a fictional documentary of these activities, allowing players to better understand the role of field research, and even to possibly better understand certain aspects of the Israeli-Palestinian conflict. The storyline is based on the ethnographic research of Cédric Parizot (CNRS/Aix-Marseille Université) between 19. This economy connects Palestinians to Israelis and reconfigures the public and private spaces of these two populations. During his mission, the anthropologist discovers the importance of the informal economy organised around clandestine crossings of Palestinians into Israel. In A Crossing Industry, players guide an anthropologist as he investigates the impact of the border wall/fence on the harvesting of wild artichokes in a Palestinian village. It is one component of a larger hybrid project mixing artistic creation, scientific research and interactive multimedia. We want to say thank you to everyone who has played our game and supported us over the last few months.A Crossing Industry is a video game exploring the economy of clandestine crossings in the occupied territories of Palestine. Check 'em out if you want to know what's been happening! We've also been posting development diaries at Redefinition Games.

In other news, The Very Organized Thief also has an official website. We've updated the game to include a Kickstarter Achievement that is only available during the kickstarter! The owner will also kick you. "borrow"! Just click the link below and share it around!Īlso, to help us celebrate the Kickstarter.

It's been a long time coming, but it's finally happening! We're happy to finally announce the Kickstarter for The Very Organized Thief!! So show your support by pledging to turn The Very Organized into a even better game, with more levels and even more things to ste.
